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1. WTS --- 31.9mil SP Combat focused Character. (Tengu & Legion Flyable) - in Character Bazaar [original thread]
eve Penken wrote: is this toon still for sale or not? No : moderkakaN wrote: ISK and account info sent as agreed ingame. Character transfer confirmed. Thank you again! :)
- by Brigitte Schmidt - at 2013.05.16 08:55:00
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2. WTS --- 31.9mil SP Combat focused Character. (Tengu & Legion Flyable) - in Character Bazaar [original thread]
Thank you AnimeKitty :)!
- by Brigitte Schmidt - at 2013.05.16 07:57:00
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3. WTS --- 31.9mil SP Combat focused Character. (Tengu & Legion Flyable) - in Character Bazaar [original thread]
Hello, Are you active with that account or what? I haven't seen you coming online, nor I can see that you're training anything? If the character is not active, could you please check out the eve-mail inbox? (you can read the inbox via the site).
- by Brigitte Schmidt - at 2013.05.15 21:41:00
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4. Crimewatch, helping hands and suspect flag & unpiloted ships in space - in Player Features and Ideas Discussion [original thread]
Georgina Parmala wrote: You are thinking of it the wrong way. Both are there to prevent more "exploits" than they allow. Lets start with the ghost rider. The easy part. What if you could board a locked ship? Well, I would get you to engage. ...
- by Brigitte Schmidt - at 2013.04.23 18:37:00
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5. Crimewatch, helping hands and suspect flag & unpiloted ships in space - in Player Features and Ideas Discussion [original thread]
No clue how did they program their stuff, but if they have everything in objects and everything is setup correctly, they could do such actions pretty easily : )? I mean, every locked ship has the notification in overview who's locking him, right?...
- by Brigitte Schmidt - at 2013.04.22 14:32:00
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6. Crimewatch, helping hands and suspect flag & unpiloted ships in space - in Player Features and Ideas Discussion [original thread]
StoneCold wrote: Ah, the storing. Always thought its only spit out of the orca. Aye, for storing it-¦s a different question. No idea if it should cause the orca to turn suspect because the orca pilot could also 'steal' assets of a criminal. Lo...
- by Brigitte Schmidt - at 2013.04.22 14:05:00
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7. Crimewatch, helping hands and suspect flag & unpiloted ships in space - in Player Features and Ideas Discussion [original thread]
StoneCold wrote: As i remember it was there since i play (thats like 2 weeks after the server went up). On the refitting part you-¦re right - that (probably should) cause a suspection flag. The 'switching' will happen this way: Orca ejects th...
- by Brigitte Schmidt - at 2013.04.22 13:51:00
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8. Crimewatch, helping hands and suspect flag & unpiloted ships in space - in Player Features and Ideas Discussion [original thread]
StoneCold wrote: Every 'good citzien' can eject his ship to take a bath between the skies. I don-¦t get the point where exactly the orca should turn suspect. When they switch the ship from it's bay. I have nothing against people lock up the...
- by Brigitte Schmidt - at 2013.04.22 13:28:00
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9. Crimewatch, helping hands and suspect flag & unpiloted ships in space - in Player Features and Ideas Discussion [original thread]
The problem is that the game is inconsistent. Why does the neutral remote repairer get the suspect timer but an Orca pilot providing a suspect with better ship does not? They're both helping the suspect, thus both events should mark helper as a s...
- by Brigitte Schmidt - at 2013.04.22 13:18:00
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10. Crimewatch, helping hands and suspect flag & unpiloted ships in space - in Player Features and Ideas Discussion [original thread]
Donedy wrote: Normally since retribution there is a 1mn aggro timer to switch ships in the orca. I dont understand the problem. You are saying there is a way to swap ships with orca without any timers? I'm not sure about that timer, but I'm ...
- by Brigitte Schmidt - at 2013.04.19 08:39:00
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11. Crimewatch, helping hands and suspect flag & unpiloted ships in space - in Player Features and Ideas Discussion [original thread]
Hello, Valleria Darkmoon wrote: You know if you abandon all wrecks when someone warps into your mission they almost always leave quickly because they realize they are going to have to suicide you if they want the kill? Yes, I'm quite aware...
- by Brigitte Schmidt - at 2013.04.19 08:17:00
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12. Crimewatch, helping hands and suspect flag & unpiloted ships in space - in Player Features and Ideas Discussion [original thread]
Hello forum, I have to say that I love the idea of a suspect flag turning on when someone is remote repairing a person who's either in direct duel, or in a fight with other player. I think that the suspect flag should stay like it is now (for rem...
- by Brigitte Schmidt - at 2013.04.19 07:05:00
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13. officer warping off - in Missions & Complexes [original thread]
There's a bug within belt NPC 'script'. I've been belting for a while in a destroyer fit with the Warp Scrambler, yet the NPCs warped off while being scrammed. Few others have reported the same 'incident'. We have petitioned the 'bug', and CCP ...
- by Brigitte Schmidt - at 2013.03.14 10:02:00
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14. Change the way players with negative security status are handled in high sec sys... - in Player Features and Ideas Discussion [original thread]
Hi there, At the moment, players with security status lower or equal to -5.0 and the players with status lower or equal to -2.0 share the same "event message" when they enter in certain high sec systems, but they don't share the same "punishment"...
- by Brigitte Schmidt - at 2013.01.04 04:52:00
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